USER INTERFACE PROTOTYPING: AN APPLICATION IN GEOLOGY
In this work we describe interaction patterns and their incorporation into an object-oriented software development method in order to construct a user interface prototype. In this case, this prototype belongs to a geologic media modeling application. Interaction patterns, in conjunction with an inte...
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Veröffentlicht in: | Revista de la Facultad de Ingeniería 2008-01, Vol.23 (1), p.19-29 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | spa |
Online-Zugang: | Volltext |
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Zusammenfassung: | In this work we describe interaction patterns and their incorporation into an object-oriented software development method in order to construct a user interface prototype. In this case, this prototype belongs to a geologic media modeling application. Interaction patterns, in conjunction with an interface object model, facilitate the construction of a user interface prototype, starting from the first stages of the software life cycle. An interaction pattern describes an interaction problem, a solution and its context. A pattern is written in order to communicate experience and knowledge, and reuse it. In this work, we show feasibility and effectiveness to apply a user interface construction method, incorporated to the Software Development Unified Process and using the Unified Modeling Language to express application models. |
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ISSN: | 0798-4065 |