Violent Video Game Play and (De)Sensitization to Threat
ABSTRACT This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty‐two participants reported their three most frequently played video g...
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Veröffentlicht in: | Aggressive behavior 2024-11, Vol.50 (6), p.e70003-n/a |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | ABSTRACT
This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty‐two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion‐induced blindness, which refers to a reduction in the correct identification of a neutral target image when it follows an emotionally charged distractor image. The primary findings showed that weekly violent video game play was negatively associated with target identification following nonviolent interpersonal conflict images, but not violent images. Findings are discussed in terms of the saliency of threatening images and attentional processing. |
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ISSN: | 0096-140X 1098-2337 1098-2337 |
DOI: | 10.1002/ab.70003 |