The effectiveness of serious games on undergraduate nursing students' knowledge and skills: A systematic review and meta-analysis
To determine the effect of serious games on undergraduate nursing students by the meta-analysis method. There is a need for greater focus on enhancing the knowledge and skills of undergraduate nursing students. Generation Z students desire active engagement in the learning process. When compare with...
Gespeichert in:
Veröffentlicht in: | Nurse education in practice 2024-10, Vol.80, p.104102, Article 104102 |
---|---|
Hauptverfasser: | , , , , , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | To determine the effect of serious games on undergraduate nursing students by the meta-analysis method.
There is a need for greater focus on enhancing the knowledge and skills of undergraduate nursing students. Generation Z students desire active engagement in the learning process. When compare with conventional learning approaches, serious games can enhance pupil interest by making the learning process more captivating.
Systematic review and meta-analysis.
A total of nine databases were systematically searched from inception to April 2024. The Cochrane RoB-2 tool and the Joanna Brigg's Institute Critical Appraisal Tool for quasi-experimental designs were used to undertake quality appraisal. A narrative synthesis, a meta-analysis and subgroup analysis were conducted to analyze the study outcomes.
In the study, 19 experimental studies included 14 randomized controlled trials and five quasi-experimental studies. When compare with control groups, serious games in RCTs showed significant improvements in knowledge (SMD 1.24, 95 % CI 0.52–1.96; P |
---|---|
ISSN: | 1471-5953 1873-5223 1873-5223 |
DOI: | 10.1016/j.nepr.2024.104102 |