An Improved Physically-Based Soft Shadow Volume Algorithm

We identify and analyze several performance problems in a state‐of‐the‐art physically‐based soft shadow volume algorithm, and present an improved method that alleviates these problems by replacing an overly conservative spatial acceleration structure by a more efficient one. The new technique consis...

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Veröffentlicht in:Computer graphics forum 2006-09, Vol.25 (3), p.303-312
Hauptverfasser: Lehtinen, Jaakko, Laine, Samuli, Aila, Timo
Format: Artikel
Sprache:eng
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Zusammenfassung:We identify and analyze several performance problems in a state‐of‐the‐art physically‐based soft shadow volume algorithm, and present an improved method that alleviates these problems by replacing an overly conservative spatial acceleration structure by a more efficient one. The new technique consistently outperforms both the previous method and a ray tracing‐based reference solution in several realistic situations while retaining the correctness of the solution and other desirable characteristics of the previous method. These include the unintrusiveness of the original algorithm, meaning that our method can be used as a black‐box shadow solver in any offline renderer without requiring multiple passes over the image or other special accommodation. We achieve speedup factors from 1.6 to 12.3 when compared to the previous method. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three‐Dimensional Graphics and Realism]: Shadowing
ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2006.00949.x