Real-time simulation: water droplets on glass windows
Real-time simulation of water droplets on glass windows is a challenging computer-graphics task. Most existing work uses ray-tracing algorithms, a time-consuming computation and rendering process. In this installment, we present a new real-time approach.
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Veröffentlicht in: | Computing in science & engineering 2004-07, Vol.6 (4), p.69-73 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Real-time simulation of water droplets on glass windows is a challenging computer-graphics task. Most existing work uses ray-tracing algorithms, a time-consuming computation and rendering process. In this installment, we present a new real-time approach. |
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ISSN: | 1521-9615 1558-366X |
DOI: | 10.1109/MCSE.2004.20 |