Co-designing a culturally-sensitive theory-driven advance care planning game with Chinese older adults and healthcare providers

Background: Advance care planning can be challenging because discussing end-of-life care often has negative connotations. Gamification is a novel approach to encourage advance care planning conversations in Western culture. Aim: To co-design a game with multiple stakeholders to promote advance care...

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Veröffentlicht in:Palliative medicine 2024-03, Vol.38 (3), p.343-351
Hauptverfasser: Liu, Li, Wang, Yao, Ho, Tad Chun-Kwan, Li, Miranda Man-Yee, Cheung, Eddie Wai-Sum, Chow, Rita Suk-Kuen, Gu, Can, Chan, Helen Yue-Lai
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Sprache:eng
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Zusammenfassung:Background: Advance care planning can be challenging because discussing end-of-life care often has negative connotations. Gamification is a novel approach to encourage advance care planning conversations in Western culture. Aim: To co-design a game with multiple stakeholders to promote advance care planning in Chinese communities. Design: A two-phase design guided by the Medical Research Council framework for developing complex interventions was adopted between May 2019 and August 2020. In phase I, a game prototype was developed based on literature review, expert consultation and end-user consultation. In Phase II, the game prototype was tested among end-users and refined according to their feedback and expertise of a multi-disciplinary team through an iterative process. Setting/participants: Experts in the field of aged care, palliative care, life education and game development and Chinese community-dwelling adults aged 60 years or older. Results: A board game called ‘The Five Tastes Found in a Grocery Store’ was developed. The game design was shaped by Bandura’s Self-efficacy theory and feedback from experts and end-users. The participants generally found the gaming experience enjoyable and appreciated the opportunity to discuss end-of-life care openly. Conclusions: This study is the first to develop an evidence-informed, theory-based, culturally sensitive game for promoting advance care planning in the Chinese community using a co-design approach.
ISSN:0269-2163
1477-030X
DOI:10.1177/02692163231222776