Shell maps

A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space...

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Veröffentlicht in:ACM transactions on graphics 2005-07, Vol.24 (3), p.626-633
Hauptverfasser: Porumbescu, Serban D, Budge, Brian, Feng, Louis, Joy, Kenneth I
Format: Artikel
Sprache:eng
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Beschreibung
Zusammenfassung:A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.
ISSN:0730-0301
1557-7368
DOI:10.1145/1073204.1073239