A pixel cache architecture with selective placement scheme based on z-test result
Recently, most 3D graphics rendering processors include a pixel cache storing z-data and color data to reduce the memory latency and bandwidth requirement. In this paper, we propose an effective pixel cache architecture to improve the performance of the rendering processors. z-Data are selectively s...
Gespeichert in:
Veröffentlicht in: | Microprocessors and microsystems 2005-02, Vol.29 (1), p.41-46 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Recently, most 3D graphics rendering processors include a pixel cache storing
z-data and color data to reduce the memory latency and bandwidth requirement. In this paper, we propose an effective pixel cache architecture to improve the performance of the rendering processors.
z-Data are selectively stored into either a main cache or an auxiliary buffer based on the result of
z-test, while color data are stored into the auxiliary buffer. Simulation results show that the 16KB proposed cache architecture provides better performance than the 32KB conventional cache architecture. |
---|---|
ISSN: | 0141-9331 1872-9436 |
DOI: | 10.1016/j.micpro.2004.05.004 |