Procedural solid-space techniques for modeling and animating waves

This paper presents empirical image-synthesis techniques to define, animate and visualize scenes that simulate the behavior of the open-sea surface. Wave texture, defined by noise functions is applied by means of a solid-space animation technique to generate surface animation. Wave modeling is obtai...

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Veröffentlicht in:Computers & graphics 2002-12, Vol.26 (6), p.877-885
Hauptverfasser: Pozzer, Cesar Tadeu, Pellegrino, Sérgio Roberto Matiello
Format: Artikel
Sprache:eng
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Zusammenfassung:This paper presents empirical image-synthesis techniques to define, animate and visualize scenes that simulate the behavior of the open-sea surface. Wave texture, defined by noise functions is applied by means of a solid-space animation technique to generate surface animation. Wave modeling is obtained by means of the bump-mapping technique. An implementation based on the Phong model is used to determine diffuse and specular reflections. As a result of the synthesis process, a set of frames is obtained, and is then used to compose the animation.
ISSN:0097-8493
1873-7684
DOI:10.1016/S0097-8493(02)00176-0