Procedural solid-space techniques for modeling and animating waves
This paper presents empirical image-synthesis techniques to define, animate and visualize scenes that simulate the behavior of the open-sea surface. Wave texture, defined by noise functions is applied by means of a solid-space animation technique to generate surface animation. Wave modeling is obtai...
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Veröffentlicht in: | Computers & graphics 2002-12, Vol.26 (6), p.877-885 |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | This paper presents empirical image-synthesis techniques to define, animate and visualize scenes that simulate the behavior of the open-sea surface. Wave texture, defined by noise functions is applied by means of a solid-space animation technique to generate surface animation. Wave modeling is obtained by means of the bump-mapping technique. An implementation based on the Phong model is used to determine diffuse and specular reflections. As a result of the synthesis process, a set of frames is obtained, and is then used to compose the animation. |
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ISSN: | 0097-8493 1873-7684 |
DOI: | 10.1016/S0097-8493(02)00176-0 |