A multi-layered architecture for sketch-based interaction within virtual environments

In this article, we describe a multi-layered architecture for sketch-based interaction within virtual environments. Our architecture consists of eight hierarchically arranged layers that are described by giving examples of how they are implemented and how they interact. Focusing on table-like projec...

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Veröffentlicht in:Computers & graphics 2000-12, Vol.24 (6), p.851-867
Hauptverfasser: Bimber, Oliver, Encarnação, L.Miguel, Stork, André
Format: Artikel
Sprache:eng
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Zusammenfassung:In this article, we describe a multi-layered architecture for sketch-based interaction within virtual environments. Our architecture consists of eight hierarchically arranged layers that are described by giving examples of how they are implemented and how they interact. Focusing on table-like projection systems (such as Virtual Tables or Responsive Workbenches) as human-centered output-devices, we show examples of how to integrate parts or all of the architecture into existing domain-specific applications — rather than realizing new general sketch applications — to make sketching an integral part of the next-generation human–computer interface.
ISSN:0097-8493
1873-7684
DOI:10.1016/S0097-8493(00)00088-1