Generating topological structures for surface models
Rapid prototyping has imposed new requirements on the processing of CAD models. To manufacture an object directly, the model must correspond to a real object and thus represent a closed volume. Its boundary must be continuous and closed, and no cracks or improper intersections are allowed. CAD model...
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Veröffentlicht in: | IEEE computer graphics and applications 1995-11, Vol.15 (6), p.35-41 |
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creator | Sheng, X. Meier, I.R. |
description | Rapid prototyping has imposed new requirements on the processing of CAD models. To manufacture an object directly, the model must correspond to a real object and thus represent a closed volume. Its boundary must be continuous and closed, and no cracks or improper intersections are allowed. CAD models cannot always meet these requirements, especially when they are constructed by a surface modeler. The algorithm discussed analyzes surface models and generates a topological structure for them that meets rapid prototyping requirements for a closed volume with a continuous, closed boundary.< > |
doi_str_mv | 10.1109/38.469517 |
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To manufacture an object directly, the model must correspond to a real object and thus represent a closed volume. Its boundary must be continuous and closed, and no cracks or improper intersections are allowed. CAD models cannot always meet these requirements, especially when they are constructed by a surface modeler. The algorithm discussed analyzes surface models and generates a topological structure for them that meets rapid prototyping requirements for a closed volume with a continuous, closed boundary.< ></abstract><pub>IEEE</pub><doi>10.1109/38.469517</doi><tpages>7</tpages></addata></record> |
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subjects | Automotive engineering Filling Geometry Graphics Prototypes Solid modeling Spline Surface cracks Surface treatment Virtual manufacturing |
title | Generating topological structures for surface models |
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