Fast collision detection between complex solids using rasterizing graphics hardware

We present an efficient method for detecting collisions between complex solid objects. The method features a stable processing time and low sensitivity to the complexity of contact between objects. The algorithm handles both concave and convex objects; however, the best performance is achieved when...

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Veröffentlicht in:The Visual computer 1995-09, Vol.11 (9), p.497-511
Hauptverfasser: MYSZKOWSKI, K, OKUNEV, O. G, KUNII, T. L
Format: Artikel
Sprache:eng
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Zusammenfassung:We present an efficient method for detecting collisions between complex solid objects. The method features a stable processing time and low sensitivity to the complexity of contact between objects. The algorithm handles both concave and convex objects; however, the best performance is achieved when at least one object is convex in the proximity of the collision zone (our techniques check the required convexity property as a byproduct of the calculations). The method achieves real-time performance when calculations are supported by the standard functionality of graphics hardware available on high-end workstations.
ISSN:0178-2789
1432-2315
DOI:10.1007/BF02439645