Virtual Reality and Powerpoint Grocery Store Tours: Equally Effective in Improving Self-efficacy in Randomised Control Trial

Purpose Compare computer-based virtual reality (CBVR) and voice-over PowerPoint (PP) grocery store tours (GST) on adult nutrition literacy (NL) and healthful food purchasing self-efficacy (HFPSE). Design Participants (n = 68) recruited from University worksite wellness program and randomly assigned...

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Veröffentlicht in:American journal of health promotion 2022-11, Vol.36 (8), p.1346-1349
Hauptverfasser: Pilut, Jennifer, Hollis, James, Lanningham-Foster, Lorraine, Pitchford, E. Andrew, Litchfield, Ruth
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Sprache:eng
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Zusammenfassung:Purpose Compare computer-based virtual reality (CBVR) and voice-over PowerPoint (PP) grocery store tours (GST) on adult nutrition literacy (NL) and healthful food purchasing self-efficacy (HFPSE). Design Participants (n = 68) recruited from University worksite wellness program and randomly assigned to CBVR or PP (CBVR = 35; PP = 33). Intervention Four-week culinary/nutrition education program. Initial three weeks provided identical education for both groups. Week four implemented GST intervention using CBVR or PP. Measures NL and HFPSE surveys before, after, and three-months post from the start of program. Analysis Intent-to-treat (ITT) analysis with RMANOVA (95% confidence intervals [CI] and effect sizes) to examine change in NL and HFPSE between CBVR and PP groups over 4-week intervention and 3-month retention period. Results 43 of 68 participants [CBVR (n = 19) and PP (n = 24)] were included in analyses. Both groups significantly improved HFPSE over time (P
ISSN:0890-1171
2168-6602
DOI:10.1177/08901171221108274