Virtual and augmented reality: New tools for visualizing, analyzing, and communicating complex morphology

Virtual and augmented reality (VR/AR) are new technologies with the power to revolutionize the study of morphology. Modern imaging approaches such as computed tomography, laser scanning, and photogrammetry have opened up a new digital world, enabling researchers to share and analyze morphological da...

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Veröffentlicht in:Journal of morphology (1931) 2021-12, Vol.282 (12), p.1785-1800
Hauptverfasser: Cieri, Robert L., Turner, Morgan L., Carney, Ryan M., Falkingham, Peter L., Kirk, Alexander M., Wang, Tobias, Jensen, Bjarke, Novotny, Johannes, Tveite, Joshua, Gatesy, Stephen M., Laidlaw, David H., Kaplan, Howard, Moorman, Antoon F. M., Howell, Mark, Engel, Benjamin, Cruz, Cole, Smith, Adam, Gerichs, William, Lian, Yingjie, Schultz, Johanna T., Farmer, C. G.
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container_end_page 1800
container_issue 12
container_start_page 1785
container_title Journal of morphology (1931)
container_volume 282
creator Cieri, Robert L.
Turner, Morgan L.
Carney, Ryan M.
Falkingham, Peter L.
Kirk, Alexander M.
Wang, Tobias
Jensen, Bjarke
Novotny, Johannes
Tveite, Joshua
Gatesy, Stephen M.
Laidlaw, David H.
Kaplan, Howard
Moorman, Antoon F. M.
Howell, Mark
Engel, Benjamin
Cruz, Cole
Smith, Adam
Gerichs, William
Lian, Yingjie
Schultz, Johanna T.
Farmer, C. G.
description Virtual and augmented reality (VR/AR) are new technologies with the power to revolutionize the study of morphology. Modern imaging approaches such as computed tomography, laser scanning, and photogrammetry have opened up a new digital world, enabling researchers to share and analyze morphological data electronically and in great detail. Because this digital data exists on a computer screen, however, it can remain difficult to understand and unintuitive to interact with. VR/AR technologies bridge the analog‐to‐digital divide by presenting 3D data to users in a very similar way to how they would interact with actual anatomy, while also providing a more immersive experience and greater possibilities for exploration. This manuscript describes VR/AR hardware, software, and techniques, and is designed to give practicing morphologists and educators a primer on using these technologies in their research, pedagogy, and communication to a wide variety of audiences. We also include a series of case studies from the presentations and workshop given at the 2019 International Congress of Vertebrate Morphology, and suggest best practices for the use of VR/AR in comparative morphology. Virtual and augmented reality (VR/AR) will revolutionize the study of morphology by making interactions with digital data nearly as intuitive, meaningful, and accessible as handling real biological structures. VR/AR also provides for additional immersive experiences and enables digital explorations not possible on analog specimens. This manuscript describes VR/AR hardware, software, and techniques, and is designed to give practicing morphologists and educators a primer on using these technologies in their research, pedagogy, and communication to a wide variety of audiences.
doi_str_mv 10.1002/jmor.21421
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subjects anatomy
collections
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education
visualization
title Virtual and augmented reality: New tools for visualizing, analyzing, and communicating complex morphology
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