Virtual and augmented reality: New tools for visualizing, analyzing, and communicating complex morphology
Virtual and augmented reality (VR/AR) are new technologies with the power to revolutionize the study of morphology. Modern imaging approaches such as computed tomography, laser scanning, and photogrammetry have opened up a new digital world, enabling researchers to share and analyze morphological da...
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Veröffentlicht in: | Journal of morphology (1931) 2021-12, Vol.282 (12), p.1785-1800 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Virtual and augmented reality (VR/AR) are new technologies with the power to revolutionize the study of morphology. Modern imaging approaches such as computed tomography, laser scanning, and photogrammetry have opened up a new digital world, enabling researchers to share and analyze morphological data electronically and in great detail. Because this digital data exists on a computer screen, however, it can remain difficult to understand and unintuitive to interact with. VR/AR technologies bridge the analog‐to‐digital divide by presenting 3D data to users in a very similar way to how they would interact with actual anatomy, while also providing a more immersive experience and greater possibilities for exploration. This manuscript describes VR/AR hardware, software, and techniques, and is designed to give practicing morphologists and educators a primer on using these technologies in their research, pedagogy, and communication to a wide variety of audiences. We also include a series of case studies from the presentations and workshop given at the 2019 International Congress of Vertebrate Morphology, and suggest best practices for the use of VR/AR in comparative morphology.
Virtual and augmented reality (VR/AR) will revolutionize the study of morphology by making interactions with digital data nearly as intuitive, meaningful, and accessible as handling real biological structures. VR/AR also provides for additional immersive experiences and enables digital explorations not possible on analog specimens. This manuscript describes VR/AR hardware, software, and techniques, and is designed to give practicing morphologists and educators a primer on using these technologies in their research, pedagogy, and communication to a wide variety of audiences. |
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ISSN: | 0362-2525 1097-4687 |
DOI: | 10.1002/jmor.21421 |