A Videogame-Based Approach to Measuring Information Processing Speed in Multiple Sclerosis Patients

Objective: Slowing information processing speed (IPS) is a biomarker of neuronal damage in patients with multiple sclerosis (pwMS). A focus on IPS might be the ideal solution in the perspective of promptly detecting cognitive changes over time. We developed a tablet-based home-made videogame to test...

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Veröffentlicht in:Games for health 2021-04, Vol.10 (2), p.115-120
Hauptverfasser: Pitteri, Marco, Dapor, Caterina, Ziccardi, Stefano, Guandalini, Maddalena, Meggiato, Riccardo, Calabrese, Massimiliano
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Sprache:eng
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Zusammenfassung:Objective: Slowing information processing speed (IPS) is a biomarker of neuronal damage in patients with multiple sclerosis (pwMS). A focus on IPS might be the ideal solution in the perspective of promptly detecting cognitive changes over time. We developed a tablet-based home-made videogame to test the sensitivity of this device in measuring subclinical IPS in pwMS. Materials and Methods: Forty-three pwMS without cognitive impairment and 20 healthy controls (HCs) were administered the videogame task with a tablet. Response times (RTs) and accuracy were recorded. Results: PwMS (mean RTs = 505.5 +/- 73.9 ms) were significantly slower than HCs (mean RTs = 462.3 +/- 40.3 ms, P = 0.014) on the videogame task. A moderate but significant correlation (r = -0.35, P = 0.03) between mean RTs and the Symbol Digit Modalities Test was observed. Conclusion: Our videogame showed good sensitivity in measuring IPS in apparently cognitive normal pwMS. Computerized testing might be useful in screening initial cognitive dysfunction that should be monitored as a marker of underlying disease progression.
ISSN:2161-783X
2161-7856
DOI:10.1089/g4h.2020.0069