Design and evaluation of a 3D serious game for communication learning in nursing education
Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what they have learned in their professional practice. To des...
Gespeichert in:
Veröffentlicht in: | Nurse education today 2021-05, Vol.100, p.104846-104846, Article 104846 |
---|---|
Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what they have learned in their professional practice.
To describe the design and heuristic evaluation of a serious game in 3D immersive VR for the development of communication competence.
A methodological study was conducted to develop and evaluate the serious game in a 3D immersive virtual environment using Oculus Rift®, called Comunica-Enf. The game consists of the user asking for authorization to the patient's avatar to perform a nursing procedure using communication abilities. Professors from six nursing courses and 30 students from two undergraduate nursing courses were recruited to evaluate the usability and appearance of the Comunica-Enf serious game. After using the game, the participants completed the Heuristic Evaluation of Digital Educational Games. A maximum of 25% of high or urgent priority problems in the whole game or heuristics is necessary to validate the game.
The participants considered Comunica-Enf suitable for nursing education because none of the heuristics reached more than 25% of high or urgent priority problems. The participants made suggestions that were analyzed and incorporated into the Comunica-Enf when possible.
Comunica-Enf is an educational technology that uses Oculus Rift® and a 3D virtual reality perspective as an innovative resource. It had its appearance and usability validated for nursing students, providing a safe and pleasant environment for communication competence.
•There is a literature gap about immersive techonolgies for empower professionals, patients and families for collaborative decision making.•Comunica-Enf enables the practice of the skill in a safe enviroment, offering a novel teaching strategy for the students.•Multimedia resources are innovative and promising when associate with the serious game for non-procedure skills such as communication. |
---|---|
ISSN: | 0260-6917 1532-2793 |
DOI: | 10.1016/j.nedt.2021.104846 |