Video game-based therapy for the non-dominant hand improves manual skills and grip strength
The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n=15) and control group (n=15). The ErgoActive study grou...
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Veröffentlicht in: | Hand surgery and rehabilitation 2020-09, Vol.39 (4), p.265-269 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n=15) and control group (n=15). The ErgoActive study group received 8 weeks of training with leap motion controller-based virtual reality games. The training was done 1 day per week for 30min. The participants’ hand function was evaluated using the Jebsen Taylor Hand Function Test (JTHFT), while grip strength was evaluated with a Jamar Hand Dynamometer and Pinchmeter. After 8 weeks, the ErgoActive and control groups had significantly different JTHFT, Jamar and Pinchmeter results (P |
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ISSN: | 2468-1229 2468-1210 |
DOI: | 10.1016/j.hansur.2020.02.011 |