NOT A TOY STORY

In an age of Fortnite, League of Legends and stadium-filling esports tournaments, the chatter seems to come from another time. Players arm themselves with decks of 60 cards, each one featuring a deadly fantasy creature or a fiendish spell, with 20,000 unique cards up for grabs. Its easy to learn but...

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Veröffentlicht in:Forbes 2019-09, Vol.202 (7), p.94
1. Verfasser: Perez, Matt
Format: Magazinearticle
Sprache:eng
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Beschreibung
Zusammenfassung:In an age of Fortnite, League of Legends and stadium-filling esports tournaments, the chatter seems to come from another time. Players arm themselves with decks of 60 cards, each one featuring a deadly fantasy creature or a fiendish spell, with 20,000 unique cards up for grabs. Its easy to learn but infinitely deep. More importantly for Hasbro CEO Brian Goldner, it has a rabid, and profitable, following. In total, some 38 million people have played Magic since its release in 1993, and in 2017, the game accounted for an estimated $500 million in sales, according to Key Banc Capital Markets.
ISSN:0015-6914
2609-1445