An efficient method for a finite-difference solution of the poisson equation on the surface of a sphere
An efficient shooting method is presented for the numerical solution of a discrete Poisson equation on the surface of the sphere. The solution is computed via two-dimensional shooting in the physical domain while the “missing initial conditions” needed to start the shooting are obtained in a one-dim...
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Veröffentlicht in: | Journal of computational physics 1976-01, Vol.22 (2), p.215-228 |
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Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | An efficient shooting method is presented for the numerical solution of a discrete Poisson equation on the surface of the sphere. The solution is computed via two-dimensional shooting in the physical domain while the “missing initial conditions” needed to start the shooting are obtained in a one-dimensional setting in the Fourier domain. For a computational grid with
J ×
J grid points, the operational count of this method is of
O((
J
2/
m)log
2
J), where
m is the number of grid points within each shooting subrange. The actual count is, for most practical purposes, less than 26 arithmetic operations per grid point. Stability of the method is a problem; this problem, however, can be overcome by the use of the multiple shooting technique. Numerical examples are given to demonstrate the applicability of the procedure. |
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ISSN: | 0021-9991 1090-2716 |
DOI: | 10.1016/0021-9991(76)90076-0 |