Intergroup Competition in Exergames: Further Tests of the Köhler Effect

We examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort. Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three condit...

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Veröffentlicht in:Games for health 2018-08, Vol.7 (4), p.240-245
Hauptverfasser: Moss, Tayo, Feltz, Deborah L, Kerr, Norbert L, Smith, Alan L, Winn, Brian, Spencer, Benjamin D
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Sprache:eng
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Zusammenfassung:We examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort. Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three conditions: individual control (IC); conjunctive partner, no competition (PNC); or conjunctive partner, with competition (PWC). Participants performed the first series of exercises alone. After resting, those in the partnered conditions performed the remaining trials with a same-sex SGP. Those in the PWC condition were told that they and their virtual partner would be competing against another human-virtual partner team. A significant motivation gain was observed in both partnered conditions compared to control (P 
ISSN:2161-783X
2161-7856
DOI:10.1089/g4h.2017.0122