Intergroup Competition in Exergames: Further Tests of the Köhler Effect
We examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort. Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three condit...
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Veröffentlicht in: | Games for health 2018-08, Vol.7 (4), p.240-245 |
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Zusammenfassung: | We examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort.
Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three conditions: individual control (IC); conjunctive partner, no competition (PNC); or conjunctive partner, with competition (PWC). Participants performed the first series of exercises alone. After resting, those in the partnered conditions performed the remaining trials with a same-sex SGP. Those in the PWC condition were told that they and their virtual partner would be competing against another human-virtual partner team.
A significant motivation gain was observed in both partnered conditions compared to control (P |
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ISSN: | 2161-783X 2161-7856 |
DOI: | 10.1089/g4h.2017.0122 |