Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors....
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Veröffentlicht in: | ACM transactions on graphics 2017-02, Vol.36 (1), p.1-14 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors. We achieve this generalization with a balancing strategy that relies on a new form of inverted pendulum model (IPM), which we call the momentum-mapped IPM (MMIPM). We analyze reference motion capture data in a pre-processing step to extract the motion of the MMIPM. To compute a new motion, the controller plans a desired motion, frame by frame, based on the current pendulum state and a predicted pendulum trajectory. By tracking this time-varying trajectory, the controller creates a character that dynamically balances, changes speed, makes turns, jumps, and performs gymnastic maneuvers. |
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ISSN: | 0730-0301 1557-7368 |
DOI: | 10.1145/2983616 |