Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game

•We examine the mitigation of two cognitive biases through a video game.•We conducted an experiment (N=708) to compare the game to an instructional video.•The game was compared to outcomes testing knowledge and mitigation of the biases.•Explicit instruction improved familiarity and knowledge of the...

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Veröffentlicht in:Computers in human behavior 2014-08, Vol.37, p.307-318
Hauptverfasser: Dunbar, Norah E., Miller, Claude H., Adame, Bradley J., Elizondo, Javier, Wilson, Scott N., Lane, Brianna L., Kauffman, Abigail Allums, Bessarabova, Elena, Jensen, Matthew L., Straub, Sara K., Lee, Yu-Hao, Burgoon, Judee K., Valacich, Joseph J., Jenkins, Jeffrey, Zhang, Jun
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Sprache:eng
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Zusammenfassung:•We examine the mitigation of two cognitive biases through a video game.•We conducted an experiment (N=708) to compare the game to an instructional video.•The game was compared to outcomes testing knowledge and mitigation of the biases.•Explicit instruction improved familiarity and knowledge of the biases more than implicit.•More exposure through repeated play enhanced learning. Heuristics can interfere with information processing and hinder decision-making when more systematic processes that might lead to better decisions are ignored. Based on the heuristic-systematic model (HSM) of information processing, a serious training game (called MACBETH) was designed to address and mitigate cognitive biases that interfere with the analysis of evidence and the generation of hypotheses. Two biases are the focus of this paper—fundamental attribution error and confirmation bias. The efficacy of the serious game on knowledge and mitigation of biases was examined using an experiment in which participants (N=703) either played the MACBETH game or watched an instructional video about the biases. Results demonstrate the game to be more effective than the video at mitigating cognitive biases when explicit training methods are combined with repetitive play. Moreover, explicit instruction within the game provided greater familiarity and knowledge of the biases relative to implicit instruction. Suggestions for game development for purposes of enhancing cognitive processing and bias mitigation based on the MACBETH game design are discussed.
ISSN:0747-5632
1873-7692
DOI:10.1016/j.chb.2014.04.053