50-3: A Full Windshield Head-Up Display using Simulated Collimation
A 3D Stereoscopic Head‐Up Display (HUD) using direct projection on a transparent screen is presented. Symbol incrustation on the real world (Augmented Reality) is performed by using simulated collimation offering a large eye‐box, in excess of conventional HUD. Experimentation performed on this syste...
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Veröffentlicht in: | SID International Symposium Digest of technical papers 2016-05, Vol.47 (1), p.684-687 |
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Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | A 3D Stereoscopic Head‐Up Display (HUD) using direct projection on a transparent screen is presented.
Symbol incrustation on the real world (Augmented Reality) is performed by using simulated collimation offering a large eye‐box, in excess of conventional HUD.
Experimentation performed on this system shows that Accommodation‐Vergence issues, occurring when looking outside while reading on a foreground screen can be acceptable for a screen distance greater than 60 cm, and comfortable from 1.7 m. |
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ISSN: | 0097-966X 2168-0159 |
DOI: | 10.1002/sdtp.10772 |