IMPLEMENTATION OF AXIS-ALIGNED BOUNDING BOX FOR OPENGL 3D VIRTUAL ENVIRONMENT

This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by usi...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:ARPN journal of engineering and applied sciences 2015-02, Vol.10 (2), p.701-708
Hauptverfasser: Sulaiman, Hamzah Asyrani Bin, Othman, Mohd Azlishah, Aziz, Mohamad Zoinol Abidin Abd, Bade, Abdullah
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB).
ISSN:1819-6608
1819-6608