Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or ex...
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Veröffentlicht in: | ACM transactions on graphics 2014-03, Vol.33 (2), p.1-15 |
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container_title | ACM transactions on graphics |
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creator | SYKORA, Daniel KAVAN, Ladislav CADIK, Martin JAMRISKA, Ondrej JACOBSON, Alec WHITED, Brian SIMMONS, Maryann SORKINE-HORNUNG, Olga |
description | We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding. |
doi_str_mv | 10.1145/2591011 |
format | Article |
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We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.</description><subject>Applied sciences</subject><subject>Approximation</subject><subject>Artificial intelligence</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Diffusion</subject><subject>Exact sciences and technology</subject><subject>Illumination</subject><subject>Pattern recognition. Digital image processing. 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subjects | Applied sciences Approximation Artificial intelligence Computer science control theory systems Computer systems and distributed systems. User interface Diffusion Exact sciences and technology Illumination Pattern recognition. Digital image processing. Computational geometry Reflection Rendering Sculptures Software Three dimensional |
title | Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters |
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