Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or ex...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:ACM transactions on graphics 2014-03, Vol.33 (2), p.1-15
Hauptverfasser: SYKORA, Daniel, KAVAN, Ladislav, CADIK, Martin, JAMRISKA, Ondrej, JACOBSON, Alec, WHITED, Brian, SIMMONS, Maryann, SORKINE-HORNUNG, Olga
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 15
container_issue 2
container_start_page 1
container_title ACM transactions on graphics
container_volume 33
creator SYKORA, Daniel
KAVAN, Ladislav
CADIK, Martin
JAMRISKA, Ondrej
JACOBSON, Alec
WHITED, Brian
SIMMONS, Maryann
SORKINE-HORNUNG, Olga
description We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.
doi_str_mv 10.1145/2591011
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1793241219</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1793241219</sourcerecordid><originalsourceid>FETCH-LOGICAL-c250t-6c457a3eec8081569534cbd4ac06c949f19128914b222e0c9ababc94b521d3963</originalsourceid><addsrcrecordid>eNo9kM1KAzEURoMoWKv4CtmIbqK5-ZuJu1prLVSEoluHO5mMHU1nNJkifXsrLa6-xXc4i0PIOfBrAKVvhLbAAQ7IALTOWCZNfkgGPJOcccnhmJyk9ME5N0qZAXmbtZ8M24otcHNL7zCxhQ-Nr-mTT0ufaN1FOqqqpn2n09CVGOgshPWqabFvupZO6tq7PtG-o49_lvuIPy0dLzGi631Mp-SoxpD82X6H5PVh8jJ-ZPPn6Ww8mjMnNO-ZcUpnKL13Oc9BG6ulcmWl0HHjrLI1WBC5BVUKITx3Fksst0epBVTSGjkkVzvvV-y-1z71xapJzoeAre_WqYDMSqFAgN2ilzvUxS6l6OviKzYrjJsCePFXsNgX3JIXeykmh6GO2Lom_eMi19yIDOQv5lJtaw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1793241219</pqid></control><display><type>article</type><title>Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters</title><source>ACM Digital Library Complete</source><creator>SYKORA, Daniel ; KAVAN, Ladislav ; CADIK, Martin ; JAMRISKA, Ondrej ; JACOBSON, Alec ; WHITED, Brian ; SIMMONS, Maryann ; SORKINE-HORNUNG, Olga</creator><creatorcontrib>SYKORA, Daniel ; KAVAN, Ladislav ; CADIK, Martin ; JAMRISKA, Ondrej ; JACOBSON, Alec ; WHITED, Brian ; SIMMONS, Maryann ; SORKINE-HORNUNG, Olga</creatorcontrib><description>We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.</description><identifier>ISSN: 0730-0301</identifier><identifier>EISSN: 1557-7368</identifier><identifier>DOI: 10.1145/2591011</identifier><language>eng</language><publisher>New York, NY: Association for Computing Machinery</publisher><subject>Applied sciences ; Approximation ; Artificial intelligence ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Diffusion ; Exact sciences and technology ; Illumination ; Pattern recognition. Digital image processing. Computational geometry ; Reflection ; Rendering ; Sculptures ; Software ; Three dimensional</subject><ispartof>ACM transactions on graphics, 2014-03, Vol.33 (2), p.1-15</ispartof><rights>2015 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c250t-6c457a3eec8081569534cbd4ac06c949f19128914b222e0c9ababc94b521d3963</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27903,27904</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&amp;idt=28506271$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>SYKORA, Daniel</creatorcontrib><creatorcontrib>KAVAN, Ladislav</creatorcontrib><creatorcontrib>CADIK, Martin</creatorcontrib><creatorcontrib>JAMRISKA, Ondrej</creatorcontrib><creatorcontrib>JACOBSON, Alec</creatorcontrib><creatorcontrib>WHITED, Brian</creatorcontrib><creatorcontrib>SIMMONS, Maryann</creatorcontrib><creatorcontrib>SORKINE-HORNUNG, Olga</creatorcontrib><title>Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters</title><title>ACM transactions on graphics</title><description>We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.</description><subject>Applied sciences</subject><subject>Approximation</subject><subject>Artificial intelligence</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Diffusion</subject><subject>Exact sciences and technology</subject><subject>Illumination</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Reflection</subject><subject>Rendering</subject><subject>Sculptures</subject><subject>Software</subject><subject>Three dimensional</subject><issn>0730-0301</issn><issn>1557-7368</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><recordid>eNo9kM1KAzEURoMoWKv4CtmIbqK5-ZuJu1prLVSEoluHO5mMHU1nNJkifXsrLa6-xXc4i0PIOfBrAKVvhLbAAQ7IALTOWCZNfkgGPJOcccnhmJyk9ME5N0qZAXmbtZ8M24otcHNL7zCxhQ-Nr-mTT0ufaN1FOqqqpn2n09CVGOgshPWqabFvupZO6tq7PtG-o49_lvuIPy0dLzGi631Mp-SoxpD82X6H5PVh8jJ-ZPPn6Ww8mjMnNO-ZcUpnKL13Oc9BG6ulcmWl0HHjrLI1WBC5BVUKITx3Fksst0epBVTSGjkkVzvvV-y-1z71xapJzoeAre_WqYDMSqFAgN2ilzvUxS6l6OviKzYrjJsCePFXsNgX3JIXeykmh6GO2Lom_eMi19yIDOQv5lJtaw</recordid><startdate>20140301</startdate><enddate>20140301</enddate><creator>SYKORA, Daniel</creator><creator>KAVAN, Ladislav</creator><creator>CADIK, Martin</creator><creator>JAMRISKA, Ondrej</creator><creator>JACOBSON, Alec</creator><creator>WHITED, Brian</creator><creator>SIMMONS, Maryann</creator><creator>SORKINE-HORNUNG, Olga</creator><general>Association for Computing Machinery</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20140301</creationdate><title>Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters</title><author>SYKORA, Daniel ; KAVAN, Ladislav ; CADIK, Martin ; JAMRISKA, Ondrej ; JACOBSON, Alec ; WHITED, Brian ; SIMMONS, Maryann ; SORKINE-HORNUNG, Olga</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c250t-6c457a3eec8081569534cbd4ac06c949f19128914b222e0c9ababc94b521d3963</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Applied sciences</topic><topic>Approximation</topic><topic>Artificial intelligence</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Diffusion</topic><topic>Exact sciences and technology</topic><topic>Illumination</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Reflection</topic><topic>Rendering</topic><topic>Sculptures</topic><topic>Software</topic><topic>Three dimensional</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>SYKORA, Daniel</creatorcontrib><creatorcontrib>KAVAN, Ladislav</creatorcontrib><creatorcontrib>CADIK, Martin</creatorcontrib><creatorcontrib>JAMRISKA, Ondrej</creatorcontrib><creatorcontrib>JACOBSON, Alec</creatorcontrib><creatorcontrib>WHITED, Brian</creatorcontrib><creatorcontrib>SIMMONS, Maryann</creatorcontrib><creatorcontrib>SORKINE-HORNUNG, Olga</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>ACM transactions on graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>SYKORA, Daniel</au><au>KAVAN, Ladislav</au><au>CADIK, Martin</au><au>JAMRISKA, Ondrej</au><au>JACOBSON, Alec</au><au>WHITED, Brian</au><au>SIMMONS, Maryann</au><au>SORKINE-HORNUNG, Olga</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters</atitle><jtitle>ACM transactions on graphics</jtitle><date>2014-03-01</date><risdate>2014</risdate><volume>33</volume><issue>2</issue><spage>1</spage><epage>15</epage><pages>1-15</pages><issn>0730-0301</issn><eissn>1557-7368</eissn><abstract>We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.</abstract><cop>New York, NY</cop><pub>Association for Computing Machinery</pub><doi>10.1145/2591011</doi><tpages>15</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0730-0301
ispartof ACM transactions on graphics, 2014-03, Vol.33 (2), p.1-15
issn 0730-0301
1557-7368
language eng
recordid cdi_proquest_miscellaneous_1793241219
source ACM Digital Library Complete
subjects Applied sciences
Approximation
Artificial intelligence
Computer science
control theory
systems
Computer systems and distributed systems. User interface
Diffusion
Exact sciences and technology
Illumination
Pattern recognition. Digital image processing. Computational geometry
Reflection
Rendering
Sculptures
Software
Three dimensional
title Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-25T19%3A49%3A18IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Ink-and-Ray:%20Bas-Relief%20Meshes%20for%20Adding%20Global%20Illumination%20Effects%20to%20Hand-Drawn%20Characters&rft.jtitle=ACM%20transactions%20on%20graphics&rft.au=SYKORA,%20Daniel&rft.date=2014-03-01&rft.volume=33&rft.issue=2&rft.spage=1&rft.epage=15&rft.pages=1-15&rft.issn=0730-0301&rft.eissn=1557-7368&rft_id=info:doi/10.1145/2591011&rft_dat=%3Cproquest_cross%3E1793241219%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1793241219&rft_id=info:pmid/&rfr_iscdi=true