Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or ex...

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Veröffentlicht in:ACM transactions on graphics 2014-03, Vol.33 (2), p.1-15
Hauptverfasser: SYKORA, Daniel, KAVAN, Ladislav, CADIK, Martin, JAMRISKA, Ondrej, JACOBSON, Alec, WHITED, Brian, SIMMONS, Maryann, SORKINE-HORNUNG, Olga
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Sprache:eng
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Zusammenfassung:We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.
ISSN:0730-0301
1557-7368
DOI:10.1145/2591011