Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton

Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices...

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Veröffentlicht in:ACM transactions on graphics 2015-12, Vol.35 (1), p.1-13
Hauptverfasser: Usai, Francesco, Livesu, Marco, Puppo, Enrico, Tarini, Marco, Scateni, Riccardo
Format: Artikel
Sprache:eng
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Zusammenfassung:Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semiregular quad mesh; it provides a structured domain for UV mapping and parametrization. Our method is fast, one-click, and does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout.
ISSN:0730-0301
1557-7368
DOI:10.1145/2809785