CREATING A SERIOUS GAME FOR HEALTH

The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning...

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Veröffentlicht in:Journal of health and human services administration 2015-10, Vol.38 (2), p.162-173
Hauptverfasser: CLOCHESY, JOHN M., BUCHNER, MARC, HICKMAN, RONALD L., PINTO, MELISSA D., ZNAMENAK, KYLE
Format: Artikel
Sprache:eng
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Zusammenfassung:The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.
ISSN:1079-3739
2168-5509
DOI:10.1177/107937391503800202