Dual-space ray casting for height field rendering
ABSTRACT This paper presents a realistic ray casting model on a curved surface. Guided by the model, we derive an analytical solution for spherical surfaces and propose a mathematical model by solving one problem in two spaces. By using the solution, we introduce a novel framework for spherical heig...
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Veröffentlicht in: | Computer animation and virtual worlds 2014-01, Vol.25 (1), p.45-56 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | ABSTRACT
This paper presents a realistic ray casting model on a curved surface. Guided by the model, we derive an analytical solution for spherical surfaces and propose a mathematical model by solving one problem in two spaces. By using the solution, we introduce a novel framework for spherical height field rendering. We have successfully implemented a spherical height field rendering framework on the graphics processing unit and obtained real‐time rendering rates with screen error below 1 pixel. Copyright © 2013 John Wiley & Sons, Ltd.
Scene snapshots: (a) scene rendered using the Google texture dataset and (b) scene rendered using the National Aeronautics and Space Administration dataset with height field enlarged 10 times. |
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ISSN: | 1546-4261 1546-427X |
DOI: | 10.1002/cav.1531 |