Rapid avatar capture and simulation using commodity depth sensors

ABSTRACTWe demonstrate a method of acquiring a 3D model of a human using commodity scanning hardware and then controlling that 3D figure in a simulated environment in only a few minutes. The model acquisition requires four static poses taken at 90° angles relative to each other. The 3D model is then...

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Veröffentlicht in:Computer animation and virtual worlds 2014-05, Vol.25 (3-4), p.201-211
Hauptverfasser: Shapiro, Ari, Feng, Andrew, Wang, Ruizhe, Li, Hao, Bolas, Mark, Medioni, Gerard, Suma, Evan
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Sprache:eng
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Zusammenfassung:ABSTRACTWe demonstrate a method of acquiring a 3D model of a human using commodity scanning hardware and then controlling that 3D figure in a simulated environment in only a few minutes. The model acquisition requires four static poses taken at 90° angles relative to each other. The 3D model is then given a skeleton and smooth binding information necessary for control and simulation. The 3D models that are captured are suitable for use in applications where recognition and distinction among characters by shape, form, or clothing is important, such as small group or crowd simulations or other socially oriented applications. Because of the speed at which a human figure can be captured and the low hardware requirements, this method can be used to capture, track, and model human figures as their appearances change over time. Copyright © 2014 John Wiley & Sons, Ltd. We demonstrate a method of acquiring a 3D model of a human using commodity scanning hardware and then controlling that 3D figure in a simulated environment in only a few minutes. The 3D models that are captured are suitable for use in applications where recognition and distinction among characters by shape, form, or clothing are important, such as small group or crowd simulations or other socially oriented applications.
ISSN:1546-4261
1546-427X
DOI:10.1002/cav.1579