Fabricating articulated characters from skinned meshes

Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model th...

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Veröffentlicht in:ACM transactions on graphics 2012-07, Vol.31 (4), p.1-9
Hauptverfasser: Bächer, Moritz, Bickel, Bernd, James, Doug L., Pfister, Hanspeter
Format: Artikel
Sprache:eng
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Zusammenfassung:Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract a set of potential joint locations. From this set, together with optional, user-specified range constraints, we then estimate mechanical friction joints that satisfy inter-joint non-penetration and other fabrication constraints. To avoid brittle joint designs, we place joint centers on an approximate medial axis representation of the input geometry, and maximize each joint's minimal cross-sectional area. We provide several demonstrations, manufactured as single, assembled pieces using 3D printers.
ISSN:0730-0301
1557-7368
DOI:10.1145/2185520.2185543