Toward Producing 3D Effects That Are Easily Viewed without Eye Strain or Fatigue

In a live 3D TV program, since a change and processing of an image is performed in real time, it is difficult to check depth perception in advance. From such a background, we made the trial 3D TV program where various visual effects were used and analyzed subject's vergence while viewing them.

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Bibliographische Detailangaben
Veröffentlicht in:IEICE transactions on fundamentals of electronics, communications and computer sciences communications and computer sciences, 2014, Vol.E97.A (2), p.543-546
Hauptverfasser: Shiratori, Yuta, Takahashi, Izumi, Sano, Keisuke, Shibuta, Yuki, Yamada, Mitsuho
Format: Artikel
Sprache:jpn
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Zusammenfassung:In a live 3D TV program, since a change and processing of an image is performed in real time, it is difficult to check depth perception in advance. From such a background, we made the trial 3D TV program where various visual effects were used and analyzed subject's vergence while viewing them.
ISSN:0916-8508
1745-1337
DOI:10.1587/transfun.E97.A.543