Toward Producing 3D Effects That Are Easily Viewed without Eye Strain or Fatigue
In a live 3D TV program, since a change and processing of an image is performed in real time, it is difficult to check depth perception in advance. From such a background, we made the trial 3D TV program where various visual effects were used and analyzed subject's vergence while viewing them.
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Veröffentlicht in: | IEICE transactions on fundamentals of electronics, communications and computer sciences communications and computer sciences, 2014, Vol.E97.A (2), p.543-546 |
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Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | jpn |
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Online-Zugang: | Volltext |
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Zusammenfassung: | In a live 3D TV program, since a change and processing of an image is performed in real time, it is difficult to check depth perception in advance. From such a background, we made the trial 3D TV program where various visual effects were used and analyzed subject's vergence while viewing them. |
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ISSN: | 0916-8508 1745-1337 |
DOI: | 10.1587/transfun.E97.A.543 |