Flexible G super(1) interpolation of quad meshes

Transforming an arbitrary mesh into a smooth G super(1) surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh ve...

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Veröffentlicht in:Graphical models 2014-11, Vol.76 (6), p.669-681
Hauptverfasser: Bonneau, Georges-Pierre, Hahmann, Stefanie
Format: Artikel
Sprache:eng
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Zusammenfassung:Transforming an arbitrary mesh into a smooth G super(1) surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh vertices is required. We present a new local method, which produces visually smooth shapes while solving the interpolation problem. It consists of combining low degree biquartic Bezier patches with minimum number of pieces per mesh face, assembled together with G super(1)-continuity. All surface control points are given explicitly. The construction is local and free of zero-twists. We further show that within this economical class of surfaces it is however possible to derive a sufficient number of meaningful degrees of freedom so that standard optimization techniques result in high quality surfaces.
ISSN:1524-0703
DOI:10.1016/j.gmod.2014.09.001