A Implementation of Meta-Information for Immersive Media Platforms focus in Personal Information Security
This paper presents that the contents of Real Media remain the various personal information via cross-media. In this paper, the authors call "Personal Information" which is not identified in original-content, but is identified via fusion or cross media. As lately the research for Real Medi...
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Veröffentlicht in: | International journal of advancements in computing technology 2013-09, Vol.5 (13), p.446-446 |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | This paper presents that the contents of Real Media remain the various personal information via cross-media. In this paper, the authors call "Personal Information" which is not identified in original-content, but is identified via fusion or cross media. As lately the research for Real Media has been put to practical use, the threat for privacy is getting increased and which is related to the contents for actual Feeling-experience. Especially, the sensitive personal information is possible to be dealt in Meta-information which is needed to implement of Real media. Meta-information stores the information like personal location, Life Style and pattern more than existing Cookies does. Also it changes normal contents to Actual feeling contents which is based on context. Meta-information deals with personal information in the course of interaction between users via sensuous factors at the beginning part of implement. The authors discuss and analyze the threat for personal information which is occurred in various processes during the implementation of meta-information in Real media platform. |
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ISSN: | 2005-8039 2233-9337 |