Stateless generation of distributed virtual worlds

We present novel techniques for implementing possibly infinite on-demand generated 3D virtual worlds in distributed environments. Our approach can be useful in two scenarios: 1. A multiuser virtual world with mobile clients with sufficient CPU and GPU power but with limited network speed. This refle...

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Veröffentlicht in:Computers & graphics 2014-11, Vol.44, p.33-44
Hauptverfasser: Danihelka, Jiri, Kencl, Lukas, Zara, Jiri
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container_title Computers & graphics
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creator Danihelka, Jiri
Kencl, Lukas
Zara, Jiri
description We present novel techniques for implementing possibly infinite on-demand generated 3D virtual worlds in distributed environments. Our approach can be useful in two scenarios: 1. A multiuser virtual world with mobile clients with sufficient CPU and GPU power but with limited network speed. This reflects current mobile phones, tablets and laptops in areas without a high-speed mobile connection or Wi-Fi connectivity. 2. Virtual world on-demand generation in a cloud environment that would be useful for scalable massive multiplayer games. If multiple independent generators create areas that are overlapping, our method ensures that the intersection of the areas will contain the same geometry for all of them. For this reason, we call our method stateless generation. [Display omitted] •New algorithms for infinite on-demand generated 3D virtual worlds.•A guideline for scalable algorithms generating virtual worlds.•A novel algorithm for generating an infinite and scalable city-street layout.•A novel sub-algorithm for generating streets in a constrained environment.
doi_str_mv 10.1016/j.cag.2014.07.002
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subjects Algorithmics. Computability. Computer arithmetics
Applied sciences
Artificial intelligence
Cloud computing
Computational geometry
Computer science
control theory
systems
Computer systems and distributed systems. User interface
Distributed graphics
Exact sciences and technology
Games
Graph algorithms
High speed
Information retrieval. Graph
Joints
Laptop
Path problems
Pattern recognition. Digital image processing. Computational geometry
Software
Tablets
Theoretical computing
Three dimensional
Urban modeling
Wireless networks
title Stateless generation of distributed virtual worlds
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