Stateless generation of distributed virtual worlds
We present novel techniques for implementing possibly infinite on-demand generated 3D virtual worlds in distributed environments. Our approach can be useful in two scenarios: 1. A multiuser virtual world with mobile clients with sufficient CPU and GPU power but with limited network speed. This refle...
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Veröffentlicht in: | Computers & graphics 2014-11, Vol.44, p.33-44 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | We present novel techniques for implementing possibly infinite on-demand generated 3D virtual worlds in distributed environments. Our approach can be useful in two scenarios: 1. A multiuser virtual world with mobile clients with sufficient CPU and GPU power but with limited network speed. This reflects current mobile phones, tablets and laptops in areas without a high-speed mobile connection or Wi-Fi connectivity. 2. Virtual world on-demand generation in a cloud environment that would be useful for scalable massive multiplayer games. If multiple independent generators create areas that are overlapping, our method ensures that the intersection of the areas will contain the same geometry for all of them. For this reason, we call our method stateless generation.
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•New algorithms for infinite on-demand generated 3D virtual worlds.•A guideline for scalable algorithms generating virtual worlds.•A novel algorithm for generating an infinite and scalable city-street layout.•A novel sub-algorithm for generating streets in a constrained environment. |
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ISSN: | 0097-8493 1873-7684 |
DOI: | 10.1016/j.cag.2014.07.002 |