Stateless generation of distributed virtual worlds

We present novel techniques for implementing possibly infinite on-demand generated 3D virtual worlds in distributed environments. Our approach can be useful in two scenarios: 1. A multiuser virtual world with mobile clients with sufficient CPU and GPU power but with limited network speed. This refle...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computers & graphics 2014-11, Vol.44, p.33-44
Hauptverfasser: Danihelka, Jiri, Kencl, Lukas, Zara, Jiri
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:We present novel techniques for implementing possibly infinite on-demand generated 3D virtual worlds in distributed environments. Our approach can be useful in two scenarios: 1. A multiuser virtual world with mobile clients with sufficient CPU and GPU power but with limited network speed. This reflects current mobile phones, tablets and laptops in areas without a high-speed mobile connection or Wi-Fi connectivity. 2. Virtual world on-demand generation in a cloud environment that would be useful for scalable massive multiplayer games. If multiple independent generators create areas that are overlapping, our method ensures that the intersection of the areas will contain the same geometry for all of them. For this reason, we call our method stateless generation. [Display omitted] •New algorithms for infinite on-demand generated 3D virtual worlds.•A guideline for scalable algorithms generating virtual worlds.•A novel algorithm for generating an infinite and scalable city-street layout.•A novel sub-algorithm for generating streets in a constrained environment.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2014.07.002