Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers
[Display omitted] ► Sixty percent of the older adult sample was either a Regular or Occasional Gamer. ► Gaming was not associated with age or education level. ► Gamers performed better than Non-gamers on measures of well-being, negative affect, and depression. The purpose of this investigation was t...
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Veröffentlicht in: | Computers in human behavior 2013-07, Vol.29 (4), p.1302-1306 |
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Sprache: | eng |
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► Sixty percent of the older adult sample was either a Regular or Occasional Gamer. ► Gaming was not associated with age or education level. ► Gamers performed better than Non-gamers on measures of well-being, negative affect, and depression.
The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47years (SD=7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging. |
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ISSN: | 0747-5632 1873-7692 |
DOI: | 10.1016/j.chb.2013.01.014 |