Goal directed multi-finger manipulation: Control policies and analysis

We present a method for one-handed, task-based manipulation of objects. Our approach uses a mid-level, multi-phase approach to organize the problem into three phases. This provides an appropriate control strategy for each phase and results in cyclic finger motions that, together, accomplish the task...

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Veröffentlicht in:Computers & graphics 2013-11, Vol.37 (7), p.830-839
Hauptverfasser: Andrews, S., Kry, P.G.
Format: Artikel
Sprache:eng
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Zusammenfassung:We present a method for one-handed, task-based manipulation of objects. Our approach uses a mid-level, multi-phase approach to organize the problem into three phases. This provides an appropriate control strategy for each phase and results in cyclic finger motions that, together, accomplish the task. The exact trajectory of the object is never specified since the goal is defined by the final orientation and position of the object. All motion is physically based and guided by a control policy that is learned through a series of offline simulations. We also discuss practical considerations for our learning method. Variations in the synthesized motions are possible by tuning a scalarized multi-objective optimization. We demonstrate our method with two manipulation tasks, discussing the performance and limitations. Additionally, we provide an analysis of the robustness of the low-level controllers used by our framework. [Display omitted] •A control framework for synthesizing of human hand manipulation problems.•Combining continuous optimization and machine learning methods.•Learned control policies that are suitable for real-time applications.•Practical considerations for simulation-in-the-loop offline learning.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2013.04.007