Active video games as an exercise tool for children with cystic fibrosis

Abstract Background Active video games are used in many hospitals as exercise tools for children with cystic fibrosis. However, the exercise intensity associated with playing these games has not been examined in this population. Methods Children with cystic fibrosis [n = 30, aged 12.3 (2.6) years, 1...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal of cystic fibrosis 2014-05, Vol.13 (3), p.341-346
Hauptverfasser: O'Donovan, Cuisle, Greally, Peter, Canny, Gerard, McNally, Paul, Hussey, Juliette
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Abstract Background Active video games are used in many hospitals as exercise tools for children with cystic fibrosis. However, the exercise intensity associated with playing these games has not been examined in this population. Methods Children with cystic fibrosis [n = 30, aged 12.3 (2.6) years, 17 boys, BMI 17.7 (2.8) kg/m2 ] were recruited from outpatient clinics in Dublin hospitals. Age and gender matched control children were recruited from local schools. Oxygen consumption, metabolic equivalents (METs) calculated from resting V ˙ O2 , and heart rate were measured while playing Nintendo Wii™ (Nintendo Co. Ltd., Tokyo, Japan) Sports Boxing and Nintendo Wii Fit Free Jogging using a portable indirect calorimeter (Oxycon Mobile). Results Playing Wii Boxing resulted in light intensity activity (2.46 METs) while playing Wii Fit Free Jogging resulted in moderate intensity physical activity (4.44 METs). No significant difference was seen between groups in the energy cost of playing active video games. Conclusion Active video games are a useful source of light to moderate intensity physical activity in children with cystic fibrosis.
ISSN:1569-1993
1873-5010
DOI:10.1016/j.jcf.2013.10.008