The communication burden of payment determination
In the presence of self-interested parties, mechanism designers typically aim to implement some social-choice function in an equilibrium. This paper studies the cost of such equilibrium requirements in terms of communication. While a certain amount of information x needs to be communicated just for...
Gespeichert in:
Veröffentlicht in: | Games and economic behavior 2013-01, Vol.77 (1), p.153-167 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | In the presence of self-interested parties, mechanism designers typically aim to implement some social-choice function in an equilibrium. This paper studies the cost of such equilibrium requirements in terms of communication. While a certain amount of information x needs to be communicated just for computing the outcome of a certain social-choice function, an additional amount of communication may be required for computing the equilibrium-supporting payments (if exist).
Our main result shows that the total amount of information required for this task can be greater than x by a factor linear in the number of players n, i.e., n⋅x (under a common normalization assumption). This is the first known lower bound for this problem. In fact, we show that this result holds even in single-parameter domains. On the positive side, we show that certain classic economic domains, namely, single-item auctions and public-good mechanisms, only entail a small overhead.
► How much additional communication is required for computing equilibrium-supporting payments? ► The overhead can be linear in the number of players for some (one-parameter) objective functions. ► The overhead is a small constant for some well-studied objectives. |
---|---|
ISSN: | 0899-8256 1090-2473 |
DOI: | 10.1016/j.geb.2012.08.007 |