The effect of virtual reality gaming on dynamic balance in older adults

physical therapy interventions that increase functional strength and balance have been shown to reduce falls in older adults. this study compared a virtual reality group (VRG) and a control group (CG). randomised controlled 6-week intervention with pre- and post-test evaluations. outpatient geriatri...

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Veröffentlicht in:Age and ageing 2012-07, Vol.41 (4), p.549-552
Hauptverfasser: Rendon, Abel Angel, Lohman, Everett B, Thorpe, Donna, Johnson, Eric G, Medina, Ernie, Bradley, Bruce
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Sprache:eng
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Zusammenfassung:physical therapy interventions that increase functional strength and balance have been shown to reduce falls in older adults. this study compared a virtual reality group (VRG) and a control group (CG). randomised controlled 6-week intervention with pre- and post-test evaluations. outpatient geriatric orthopaedic and balance physical therapy clinic. forty participants were randomised into two groups. the VRG received three different Nintendo® Wii FIT balance interventions three times per week for 6 weeks and the CG received no intervention. compared with the CG, post-intervention measurements showed significant improvements for the VRG in the 8-foot Up & Go test [median decrease of 1.0 versus -0.2 s, (P=0.038) and the Activities-specific Balance Confidence Scale (6.9 versus 1.3%) (P=0.038)]. virtual reality gaming provides clinicians with a useful tool for improving dynamic balance and balance confidence in older adults.
ISSN:0002-0729
1468-2834
DOI:10.1093/ageing/afs053