Learning efficient Nash equilibria in distributed systems
An individualʼs learning rule is completely uncoupled if it does not depend directly on the actions or payoffs of anyone else. We propose a variant of log linear learning that is completely uncoupled and that selects an efficient (welfare-maximizing) pure Nash equilibrium in all generic n-person gam...
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Veröffentlicht in: | Games and economic behavior 2012-07, Vol.75 (2), p.882-897 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | An individualʼs learning rule is completely uncoupled if it does not depend directly on the actions or payoffs of anyone else. We propose a variant of log linear learning that is completely uncoupled and that selects an efficient (welfare-maximizing) pure Nash equilibrium in all generic n-person games that possess at least one pure Nash equilibrium. In games that do not have such an equilibrium, there is a simple formula that expresses the long-run probability of the various disequilibrium states in terms of two factors: (i) the sum of payoffs over all agents, and (ii) the maximum payoff gain that results from a unilateral deviation by some agent. This welfare/stability trade-off criterion provides a novel framework for analyzing the selection of disequilibrium as well as equilibrium states in n-person games.
► We analyze learning rules that depend only on a playerʼs own realized payoffs. ► Rules of this type select efficient Nash equilibria in large classes of games. ► They optimize the performance of distributed systems using minimal information. |
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ISSN: | 0899-8256 1090-2473 |
DOI: | 10.1016/j.geb.2012.02.017 |