Coping with uncertainty in a location-based game

With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an e...

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Veröffentlicht in:IEEE pervasive computing 2003-07, Vol.2 (3), p.34-41
Hauptverfasser: Benford, S., Anastasi, R., Flintham, M., Greenhalgh, C., Tandavanitj, N., Adams, M., Row-Farr, J.
Format: Artikel
Sprache:eng
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Zusammenfassung:With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.
ISSN:1536-1268
1558-2590
DOI:10.1109/MPRV.2003.1228525