Improving Digital Game Development with Software Product Lines

Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomai...

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Veröffentlicht in:IEEE software 2011-09, Vol.28 (5), p.30-37
Hauptverfasser: Furtado, A. W. B., Santos, A. L. M., Ramalho, G. L., de Almeida, E. S.
Format: Artikel
Sprache:eng
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Zusammenfassung:Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.
ISSN:0740-7459
1937-4194
DOI:10.1109/MS.2011.101