VERTICAL RAY SHOOTING AND COMPUTING DEPTH ORDERS FOR FAT OBJECTS

We present new results for three problems dealing with a set $\mathcal{P}$ of $n$ convex constant-complexity fat polyhedra in 3-space. (i) We describe a data structure for vertical ray shooting in $\mathcal{P}$ that has $O(\log^2 n)$ query time and uses $O(n\log^2 n)$ storage. (ii) We give an algori...

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Veröffentlicht in:SIAM journal on computing 2008, Vol.38 (1), p.257-275
Hauptverfasser: DE BERG, Mark, GRAY, Chris
Format: Artikel
Sprache:eng
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Zusammenfassung:We present new results for three problems dealing with a set $\mathcal{P}$ of $n$ convex constant-complexity fat polyhedra in 3-space. (i) We describe a data structure for vertical ray shooting in $\mathcal{P}$ that has $O(\log^2 n)$ query time and uses $O(n\log^2 n)$ storage. (ii) We give an algorithm to compute in $O(n\log^3 n)$ time a depth order on $\mathcal{P}$ if it exists. (iii) We give an algorithm to verify in $O(n\log^3 n)$ time whether a given order on $\mathcal{P}$ is a valid depth order. All three results improve on previous results.
ISSN:0097-5397
1095-7111
DOI:10.1137/060672261