Serious Games for Immersive Cultural Training: Creating a Living World

Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive...

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Veröffentlicht in:IEEE computer graphics and applications 2009-03, Vol.29 (2), p.49-60
Hauptverfasser: Zielke, M.A., Evans, M.J., Dufour, F., Christopher, T.V., Donahue, J.K., Johnson, P., Jennings, E.B., Friedman, B.S., Ounekeo, P.L., Flores, R.
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container_end_page 60
container_issue 2
container_start_page 49
container_title IEEE computer graphics and applications
container_volume 29
creator Zielke, M.A.
Evans, M.J.
Dufour, F.
Christopher, T.V.
Donahue, J.K.
Johnson, P.
Jennings, E.B.
Friedman, B.S.
Ounekeo, P.L.
Flores, R.
description Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
doi_str_mv 10.1109/MCG.2009.30
format Magazinearticle
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subjects Asphalt
Asymmetry
Cities and towns
computer applications
Computer simulation
computing milieu
Cultural differences
Culture
Engines
Ethics
Games
Humans
Learning
personal computing
Rain
serious games
Shape
social and behavioral sciences
Three dimensional
Training
Visual
Visualization
title Serious Games for Immersive Cultural Training: Creating a Living World
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