Serious Games for Immersive Cultural Training: Creating a Living World
Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive...
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Veröffentlicht in: | IEEE computer graphics and applications 2009-03, Vol.29 (2), p.49-60 |
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creator | Zielke, M.A. Evans, M.J. Dufour, F. Christopher, T.V. Donahue, J.K. Johnson, P. Jennings, E.B. Friedman, B.S. Ounekeo, P.L. Flores, R. |
description | Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct. |
doi_str_mv | 10.1109/MCG.2009.30 |
format | Magazinearticle |
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subjects | Asphalt Asymmetry Cities and towns computer applications Computer simulation computing milieu Cultural differences Culture Engines Ethics Games Humans Learning personal computing Rain serious games Shape social and behavioral sciences Three dimensional Training Visual Visualization |
title | Serious Games for Immersive Cultural Training: Creating a Living World |
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