Serious Games for Immersive Cultural Training: Creating a Living World

Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive...

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Veröffentlicht in:IEEE computer graphics and applications 2009-03, Vol.29 (2), p.49-60
Hauptverfasser: Zielke, M.A., Evans, M.J., Dufour, F., Christopher, T.V., Donahue, J.K., Johnson, P., Jennings, E.B., Friedman, B.S., Ounekeo, P.L., Flores, R.
Format: Magazinearticle
Sprache:eng
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Zusammenfassung:Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
ISSN:0272-1716
1558-1756
DOI:10.1109/MCG.2009.30