Serious Games for Immersive Cultural Training: Creating a Living World
Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive...
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Veröffentlicht in: | IEEE computer graphics and applications 2009-03, Vol.29 (2), p.49-60 |
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Hauptverfasser: | , , , , , , , , , |
Format: | Magazinearticle |
Sprache: | eng |
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Zusammenfassung: | Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct. |
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ISSN: | 0272-1716 1558-1756 |
DOI: | 10.1109/MCG.2009.30 |