INSTALLING THE GAME: GAMEPLAY IN THE INSTALLATION T_VISIONARIUM

Digital art installations like iCinema's T_Visionarium are incorporating interactive gaming principles and media to enable users to affect narrative outcomes and generate intimate and personalized encounters. Milton-Smith discusses critical gaming and installation convergences, and explore new...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Symploke (Bloomington, Ind.) Ind.), 2010-01, Vol.17 (1/2), p.197
1. Verfasser: Milton-Smith, Melissa
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Digital art installations like iCinema's T_Visionarium are incorporating interactive gaming principles and media to enable users to affect narrative outcomes and generate intimate and personalized encounters. Milton-Smith discusses critical gaming and installation convergences, and explore new forms of digital play. He examines how early arcade games are being remediated, and will then analyze the inclusion of online gaming principles in installations such as T_Visionarium.
ISSN:1069-0697
1534-0627