INSTALLING THE GAME: GAMEPLAY IN THE INSTALLATION T_VISIONARIUM
Digital art installations like iCinema's T_Visionarium are incorporating interactive gaming principles and media to enable users to affect narrative outcomes and generate intimate and personalized encounters. Milton-Smith discusses critical gaming and installation convergences, and explore new...
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Veröffentlicht in: | Symploke (Bloomington, Ind.) Ind.), 2010-01, Vol.17 (1/2), p.197 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Digital art installations like iCinema's T_Visionarium are incorporating interactive gaming principles and media to enable users to affect narrative outcomes and generate intimate and personalized encounters. Milton-Smith discusses critical gaming and installation convergences, and explore new forms of digital play. He examines how early arcade games are being remediated, and will then analyze the inclusion of online gaming principles in installations such as T_Visionarium. |
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ISSN: | 1069-0697 1534-0627 |