Selection strategies for "Mastermind" problems
The popular problem-solving game of Mastermind may be considered a complex concept-learning problem with a selection paradigm and an unusual set of feedback rules. Analysis of the game tree for a simplified version of Mastermind suggested 2 selection strategies--focusing and tactical--analogous to t...
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Veröffentlicht in: | Journal of experimental psychology. Learning, memory, and cognition memory, and cognition, 1982-09, Vol.8 (5), p.475-483 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | The popular problem-solving game of Mastermind may be considered a complex concept-learning problem with a selection paradigm and an unusual set of feedback rules. Analysis of the game tree for a simplified version of Mastermind suggested 2 selection strategies--focusing and tactical--analogous to those identified in previous research (e.g., J. S. Bruner et al, 1956; and E. S. Johnson, on other concept-learning problems. It was predicted that performance would be better for Ss who used these 2 strategies than for those who did not. This prediction was supported in 2 experiments with 256 college students, both for Ss who freely chose the 2 strategies and for those who were induced to use them. It is proposed that Mastermind is an interesting and useful addition to standard tasks for concept-learning research. (10 ref) |
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ISSN: | 0278-7393 1939-1285 |
DOI: | 10.1037/0278-7393.8.5.475 |